So much stuff!!
- Wren
- Dec 3, 2016
- 3 min read
Stuff I am coming up for GodSlayer Wars Male vs Female Human vs Elf vs Imp vs Goblin vs Anima Warrior vs Hero vs Ranger vs Sage Blue vs Red vs Green vs Black vs Purple vs Brown This equals 240 options for character creation!!!! Human - no race buffs + no penalties Elf - Reduced health + magical defenses + does not get lost in forests Imp - Can fly to 1 place on the map per turn + does not take plague from swamp + armor costs 20% extra Goblin - all weapons and armor -25% costs and are 25% as effective, can escape from any ruin or dungeon using escape ability Anima - + 15% health - 10% food costs per unit + Howl (chance to summon 1 ally during combat) Warrior - Heaviest plate armor, costs more but most defensive, 1 hand swords and shields Hero - Mail armor, axes and maces, flury attacks (multiple hits, multiple enemies) Ranger - Bows and leather armor, ranged attacks, attack avoidance Sage - cloth armor and staffs, magical shields and heals and magical attacks Blue - Veloria - Goddess of the oceans, rivers, and water (all utility units cost -25% less) Red - Vulcan - God of Fire, iron, and war (all utility units deal +25% more damage) Green - Caldaria - Goddess of the forest, rampant growth, rebirth (chance to summon beast and heal 25% of missing health per turn)(not combat, player turn) Black - Xeratos - God of death, decay, and dark knowledge (Free hexes, can revive 1 dead utility character per turn) Purple - Mrissa - Goddess of justice, nobility, royalty (Vet units available at level 4 instead of 5, Can once per turn summon 1 Archer or Bulwark) Brown - Brac - God of the earth, mountains, stone, and hardiness (+1 gold per mine, +25% health for avatar) Utility units and items Scout - Prevent getting lost in forest for your turn (using this removes from play) Healer - prevent getting plague from swamp for your turn(using this removes from play) Beast - Carry additional food and gold on your turn (can be killed from plague and hex) Priest - Prevent hex for your turn(using this removes from play) Dragon Lance - Instantly defeats the Dragon if used (from item menu in combat) Archer - Additional damage in combat for your turn (until defeated in combat) Bulwark - Prevent damage in combat for your turn(until defeated in combat) Arcanist - Cause magical damage in combat for your turn(until defeated in combat) Buildings Farm +1 food per turn Mine +1 gold per turn Guard Tower - Recruit scout Septum - Recruit Priest Clinic - Recruit Healer Barracks - Recruit Bulwark Archery Range - Recruit Archer Necropolis - Recruit Warlock (hex) Stables - Recruit Beast of Burden Blacksmith - Craft Dragon Lances Arcane Tower - Recruit Arcanist Bazaar - Purchase random goods, chance to haggle Keys Blue - + magical defense shield all party members in combat Red - + 10% more attack damage for all party members in combat Green - + Heal 20 hp per combat turn for all party members Black - Blind/Stun Death Magic damage attack to 1 enemy in combat Purple - Royal Strike - Multi Elemental super attack to 1 enemy Brown - +10 % health to all party members in combat Map locations Castle - each player gets 1 castle, castle is in the same place for each color Ruins - possible key location, 2 or 3 per zone Dungeon - possible key location, harder typically and 1 or 2 per zone Mana Tree - Gather food Swamps - Possibly be effected by plague when inside Forest - Possibly be lost when inside
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