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Plugin problems but development continues!

It appears that the plugin to allow for multiple players to log in and play the game is currently broken causing errors after the latest few RPGMakerMV updates, and the developer hasn't logged in in several months. Not good news for now but I have made some progress on getting the random seed to generate so that we can randomize the content by conditional branching to alter the transfer player events. I Plan to mix up the starting locations of players 2-6 (while keeping their keys the same color as the player/diety next to their castle) so that if you are the blue player your blue key will be in the cave closest to you. Once you get your key you will unlock several things in your castle to empower you to venture farther from your castle so you can capture more keys. Each key after this will allow for further upgrades of your castle, allowing for more support units, upgrades to your character's gear, and other beneficial effects.

Once the player has all 6 keys they will be allowed access to the central tower and if they can brave the dangers inside this tower and defeat the mad GodKing Aagoshia they will win the game.

First key - The first key will unlock the option to hire a scout and a pack beast. This will help the player get to the other keys since the forests are always a good way to get lost in if you don't have a scout, and the pack beast is crucial in having enough food with the player to make long journeys.

The player will have to obtain the stable upgrade for the beast and the watch tower upgrade for the scout, both built in their starting castle.

The player can also start up gold mines and farms in their castle from the very start, but they must remain in the castle to see the profits, so you trade advancement for resource gathering. I may have it just be something you activate and it reduces the 10 minute clock for the player instead of having them wait it out in real time.

Also, having play tested some it seems like each player will need about twice the amount of food just to get back and forth to the first cave.

Also, I am still working on the skills and abilities that choosing your class and god/goddess and race provide.

I think RACE will alter basic attributes, class will provide armor, weapons and special attacks, and god/goddess will be magic abilities to be used in and out of combat. No idea if I can figure out special buildings or services for the players in the castle based on any character generation choices. I also have to set up restrictions so that the player can only enter their own castle.

Well, that's all for this update, bye!


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